Alpha Feature Update v0.07.0


v0.07.0 is mainly about the audio feature of the game.

Now with all the sounds added, the player can adjust the volume of musics, fx, and ambient.

Below are the lists of music and fx added.

Music

  • Main Theme Song (main menu)
  • Ancient Era 01 (Background music for Ancient Era)
  • Greek 01 (Background music for Greek after Ancient Era)
  • Ambient 01 (Ambient nature sound)

Effects

  • Click sound at the main menu & stage menu
  • Battle sound when fight is happening
  • Dilemma & New era notification sound
  • Facility building sound when all parts completed
  • Flood sound effect when interacting
  • Volcano sound effect when interacting
  • Sound effect when +food
  • Sound effect when +friendliness
  • Sound effect when +inspiration
  • Sound effect when +gold
  • Sound effect when use gold in Trade window
  • Sound effect for "good" notifications (The green ones)
  • Sound effect for "bad" notifications (The red ones)
  • Click sound effect when the player clicks something not available


Special Facility Expire Probability

The probability of all the special facilities to go expire is adjusted. Below is an example with Sarazm.

Sarazm's expiry variable is set to 32.

This means at turn 22 (which 10 turns before 32), Sarazm has 1/11 (9.09%) chance to expire.

This increase exponentially as it get closer to 32.

at 23, Sarazm has 1/10 (10.00%) chance to expire.

at 24, Sarazm has 1/9 (11.11%) chance to expire.

at 25, Sarazm has 1/8 (12.50%) chance to expire.

at 26, Sarazm has 1/7 (14.29%) chance to expire.

at 27, Sarazm has 1/6 (16.67%) chance to expire.

at 28, Sarazm has 1/5 (20.00%) chance to expire.

at 29, Sarazm has 1/4 (25.00%) chance to expire.

at 30, Sarazm has 1/3 (33.33%) chance to expire.

at 31, Sarazm has 1/2 (50.00%) chance to expire.

at 32, Sarazm has 1/1 (100.00%) chance to expire.


Minor Fixes

  • Dilemma window colours changed for better readability

Files

Humankind in a nutshell.zip 19 MB
Nov 17, 2021

Get Humankind in a nutshell

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