Alpha v0.00.1
The renewed game is ready to get tested.
We are beginning from alpha v0.00.1 again, hopefully the renewed version is much better than the old one.
They are few things to note about the new version.
Removed features
- Friendliness
- Population
- Capture point
Added features
- Production (Labour)
- Phase
- Troops
- Weapons
1. Production (Labour)
Production is needed to build pretty much everything. Facilities, troops, new settlements all need production to build.
Production is, for now, only attainable from each settlements.
Each settlements has default value of +10 labour/turn. Once the labour is 100, 1 production symbol will be provided with spin.
labour/turn is increased by increasing the food to become a larger settlement or building a relevant facilities.
Player can also get labour from Ancient Ruins, Ancient Loot or Ancient Loot+.
2. Phase
There are 2 phases in each spin.
Once the player spin, a green indicator will go through every single symbol in the slot. This is phase 1.
Phase 1 is player's phase, where every symbol owned by player interact. (settlements get food symbols, facilities get built, troops attack enemies nearby etc.)
Once the phase 1 is over, a red indicator will go through every single symbol in the slot. This is phase 2.
Phase 2 is enemies phase, where enemies attack player's troops and settlements.
Once the phase 2 is over, all the settlement with food below 0 will get destroyed.
3. Troops
In the new version of the game, the settlements no longer fight against enemies. Instead the player has to build troops to protect settlements.
Troops and enemies have 2 different stats, damage and armour.
When a troop is nearby enemy symbol, enemy's armour is deducted by the damage of the troop and vice versa.
When the armour is below 0, the symbol will get destroyed.
There are 2 types of different troops. Melee and ranged.
When a melee troop attack an enemy, it always get counter-attacked at the same time.
But when a ranged troop attack an enemy, it won't get attacked. (But when an enemy attack a ranged troop there's no difference to melee)
4. Weapons
In order to build any troop, player will need 2 symbols.
The first one is Trainee, and the second one is any weapon.
The first ever weapon the player can get in the game is rock.
When player has got both Trainee and Rock, and when are nearby in the slot, rock is consumed and Trainee will become Warrior (training).
Warrior (training) is not yet a troop. It needs a production symbol to become Warrior to be ready to fight.
Any other question please ask me in the discord server.
Files
Get Humankind in a nutshell
Humankind in a nutshell
Humankind in a nutshell is a 4X strategy game based on slot mechanisms.
Status | In development |
Author | bloody7up |
Genre | Strategy |
Tags | 4X, civ, civilization, human, humankind, luck-be-a-landlord |
More posts
- Alpha Hotfix v0.02.2Feb 08, 2022
- Alpha Hotfix v0.02.1Feb 07, 2022
- Alpha Feature Update v0.02.0Feb 06, 2022
- Alpha Hotfix v0.01.1Jan 25, 2022
- Alpha Feature Update v0.01.0Jan 25, 2022
- Alpha v0.00.2.1Jan 24, 2022
- Alpha Hotfix v0.00.2Jan 23, 2022
- Alpha Hotfix v0.07.6Nov 19, 2021
- Alpha Hotfix v0.07.5Nov 18, 2021
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