Alpha Feature Update v0.06.0
Now the game is playable until the end of the Early Modern era.
Below are some newly added symbols and facilities.
Symbols
- Telescope
- Cultural Co-operation
- Security Co-operation
- Bombard
- King Arthur
Facilities
- Press
- Bank
- Taula de Canvi
- Cheomseongdae
- Knossos
- Sarazm
- Citadel of Aleppo
- Fortress
- Tintagel Castle
- Taj Mahal
New features
- Dilemma
The Dilemma is triggered by numerous different events including every single spin, destroying barbarians, destroying enemy capital, and more. It is created in a form of a notification. The Player won't be able to continue and spin when there is a Dilemma. The player has to click the dilemma notification to open the Dilemma window and select one of the two choices.
- Inspiration to Inspiration point ratio
Previously, inspiration required for an inspiration point was depending solely on the era. This is not good because it could widen the gap between inspiration-focused tactics and the others. Now, the inspiration required for each point depends on what era of technology the player is on. Before the player learns Classical technology, the inspiration required for 1 point will be fixed to 12 no matter what the era is. Even if it's the Ancient era and the player has not learned all Ancient technology, if the player learns a Classical technology, the inspiration required for 1 point will increase to 20. This will make next-era technology much less attractive.
- Capture Point
The game now has 2 ways to win. One is to learn every technology and launch a spaceship, the other one is to collect maximum Capture points and survive the global revolt. The global revolt is not yet implemented, but it's on the way. With this change of "conquer" system, now destroying enemy capital will trigger a dilemma that provides Capture points. Capture points required doubles every era, but capture points acquirable via destroying enemy capitals only increases by 1 per era, which will make it harder to win the game this way more advanced the era (which makes sense compared to the real world). There's also a new page for this feature, which can be seen by clicking the battle button at the bottom.
- Different symbol sprite for different eras and civilization
The old image of human symbols was the same all era. Now for Ancient greek, the images change with the beginning of the Classical era.
Fixed Issues
- Among the buttons at the bottom of the slot page, only the ones that are clickable are turning transparent white when the cursor is entered.
- Some descriptions are improved for better English.
- Now the barbarians get stronger every era.
- The cp of enemy town and enemy capital has been lowered in Medieval era and Early Modern era.
- Barbarian probability increment is set accordingly to better suit the real world. (+3% at the beginning, -1% when Medieval era begins, -1% when Early Modern begins)
and countless minor fixes!
Files
Get Humankind in a nutshell
Humankind in a nutshell
Humankind in a nutshell is a 4X strategy game based on slot mechanisms.
Status | In development |
Author | bloody7up |
Genre | Strategy |
Tags | 4X, civ, civilization, human, humankind, luck-be-a-landlord |
More posts
- Alpha Hotfix v0.02.2Feb 08, 2022
- Alpha Hotfix v0.02.1Feb 07, 2022
- Alpha Feature Update v0.02.0Feb 06, 2022
- Alpha Hotfix v0.01.1Jan 25, 2022
- Alpha Feature Update v0.01.0Jan 25, 2022
- Alpha v0.00.2.1Jan 24, 2022
- Alpha Hotfix v0.00.2Jan 23, 2022
- Alpha v0.00.1Jan 21, 2022
- Alpha Hotfix v0.07.6Nov 19, 2021
- Alpha Hotfix v0.07.5Nov 18, 2021
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